Almost Done…

October 23rd, 2010

First of all, sorry for the lack of blog updates, but if any of you follow the SVN repo, you should see that a lot of activity has taken place in the last month. I am putting the finishing touches on the API such as:

  • Implementing events/actions system
  • Gathering events for each frame. eg. (mouse position and keyboard status)
  • Factorizing classes
  • Consistently renaming some oddly named functions
  • Fixing text background issue
  • Implementing efficient error handling
  • Figuring out how to correctly define mass to an object

After this, I’ll make some sample files that will showcase the capability of the API and perhaps write some documentation. Then I will release it to the public! :D

Then I will finally get back to work on the Editor.

Special Delivery!

August 19th, 2010

Special delivery! It’s a new demo of Octane’s partially-complete, physics-enhanced API. However, please note that this download does not include the Editor. This is a showcase of the API by itself. Keep in mind that the API is far from finished.

Also, to run this demo, you must have:

(Just run “”.) (568)



August 14th, 2010

These past several months, I have been involved with many various projects (Arduino, Blender, and C to name a few). I have only now realized that Octane – my biggest project – needs the most attention. If there is anything that I have learned from my experience with application development, there is nothing I hate more than an application release every eight months. The bottom line is that I’m sorry from keeping you guys in anticipation. However, I should have something to show for this week. (Expect a release and demos of the new, physics–enhanced, stand-alone API!) After this, I will re-code the Editor in a more structured, predictable, and coder-friendly matter. One that is completed, I will bind the Editor and API together for Octane v.4! I have also realized that I am not updating the SVN repository as often as I should be. When the basic API is finished (hopefully this week), I will update the repository.

Octane API

July 7th, 2010

      I am almost finished with the coding of the Octane game API. A while ago I talked with a friend, and he recommended that I separate Octane into two parts: the API and the Editor.

      The API is Octane’s python framework, and the Editor simply provides an easy way to build the game on top of the API. The API can be used by itself for more flexibility for focused users, but the Editor will provide a quicker and more user-friendly way to make the game.

      This API will be explained later in a future post.

Revision 10

April 8th, 2010

Figuring that I am the only one developing this software, I will post an update describing the accomplishments of every major revision.

Revision 10

  • functionality to calculate an object’s shape based on it’s sprite
  • action bug fix

This exciting new feature automatically stretch a specified number of vertices over the object’s sprite. Sounds simple, but a LOT of code went into it. This system is not perfect, but it’s getting on a good start. I’ll work to improve it in time.



New SVN Repository

March 22nd, 2010

The newest updates made to Octane can be completely accessible by Octane’s new SVN repository.  Instructions on how to access the repository can be found here.  You can browse the repository online over here.

Hello World!

February 24th, 2010

    This is Octane’s new blog! This site will now serve as Octane’s main website. I made this blog to let you all know where I’m going with Octane. (and to get user feedback) Just a few things to fix and I’m done!